![]() ![]() ![]() Both Nintendo and Rare call the technique for creating the game's graphics Advanced Computer Modelling (ACM). Rare developed a new compression technique that allowed them to incorporate more detail and animation for each sprite for a given memory footprint than had been previously achieved on the SNES, which better preserves the pre-rendered graphics. ![]() The specifics of the game is that it uses pre-rendered graphics to render each sprite using "footprints", so that it only needs to load each "sprite" once.ĭonkey Kong Country is one of the first games for a mainstream home video game console to use pre-rendered 3D graphics, a technique used in the earlier 1993 Finnish game Stardust for the Amiga, and later in Rare's Killer Instinct, released the same year. The cartridges do not contain any special hardware for this.
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